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Tutorial: Customize the texture of mods easily

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  Hello friends: In this tutorial, I will attempt to teach you how to  customize many of the mods  available for  Transport Fever 2  by  changing textures to your liking . The reason behind this is that when I create a mod for a building and then make 5 or 6 variants, it always feels like there are hundreds of possibilities left unexplored. Moreover, the only limit is your own creativity. That’s why I hope this tutorial will empower you to personalize buildings. I guarantee that you’ll enjoy doing it and seeing the results. Before we begin, it’s important to know that mods can be textured in various ways: Baked Textures : This method involves creating a UV map for all the textures and placing them in a single image. Procedural Textures : Each object can use a material, and each material can have an albedo texture, a metal_gloss_ao texture, and a normal texture. (This is the model we’ll be able to customize.) Typically, we’ll use in-game textures to save space in the mod. However, we ca